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Painted Roads cover

Magic items · PDF

Painted Roads

20 magic items for 2024 fifth edition, including tools to record routes, detect approaching creatures, and move vehicles along walls.

Contains images and text generated by AI.

Included files and content

  • Illustrated PDF
  • Printer-friendly PDF
  • 20 printable item cards
  • d20 random-item table
$0.99

Example items

Return Paint

Return Paint

The jar contains five measures. Spend one measure and at least 1 minute painting a continuous trail up to 600 feet long on solid surfaces within your brush's reach. Painting uses your ordinary movement and takes as long as needed to travel the trail. You can pause and resume from its last mark; one measure covers one connected trail. Name up to six willing creatures present when you first paint. Those names remain fixed for that trail. For 7 days from the first stroke, a named creature retracing the trail sees bright blue arrows pointing toward its starting end. Other creatures see the pale strokes.

Removing a mark leaves a visible gap in that course. The paint works underwater, and ordinary washing leaves it intact; scrubbing 1 foot of trail for 1 minute removes that section. After 7 days, the paint becomes ordinary blue dust. An empty jar is an ordinary container.

Sentry Chalk

Sentry Chalk

The chalk has 3 charges and regains all expended charges at dawn. Spend 1 minute and 1 charge drawing up to six arrows at a passage junction, each pointing along a visible branch. Name up to six creatures present as exempt.

For 24 hours, whenever a Small or larger creature other than an exempt creature moves toward the junction along a marked branch within 100 feet of the drawing, that branch's arrow turns red for 1 minute. Measure distance along the passage. Invisible creatures trigger the arrow. Further qualifying movement restarts its minute. Detection works through intervening barriers along that passage. A red arrow identifies only the branch where movement was detected. Reading it requires seeing the drawing.

The marks work underwater. Moving their surface away from the junction or scrubbing the drawing for 1 minute ends the effect. Its arrows then become ordinary white chalk.

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