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The Steward's Keys cover

Magic items · PDF

The Steward's Keys

50 magic items for 2024 fifth edition, including tools to track a building's occupants, view rooms, and take wolf form.

Contains images and text generated by AI.

Included files and content

  • Illustrated PDF
  • Printer-friendly PDF
  • 50 printable item cards
  • d100 random-item table
$0.99

Example items

Usher's Rod

Usher's Rod

While you hold the rod, you know whether each creature within 5 feet of you carries a Simple or Martial weapon, hidden or not, and where on its body or in its gear each such weapon is. The rod reveals each weapon's location; its exact kind requires inspection.

You can use the rod any number of times.

Stirrup-Cup

Stirrup-Cup

When a creature riding a mount drinks the cup dry and the cup has a serving left, the rider and the mount it was riding gain this benefit until the next dawn: each can travel for 12 hours before making saving throws for extended travel. Count all travel since the previous dawn toward those hours. After the 12th hour, each must succeed on a Constitution saving throw at the end of every further hour or gain 1 Exhaustion level. The DC still counts from the eighth hour of travel: 10 plus 1 for each hour past 8. Existing Exhaustion levels remain.

Each such completed drink expends one serving, whatever drink was poured into the cup. The cup has eight servings and regains all expended servings at dawn.

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