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Ranger items · PDF

The Crooked Trail

5E compatible · 2024 revised rules

Contains images and text generated by AI.

50 cursed magic items for Rangers. Each item requires Attunement by a Ranger.

Included files and content

  • 50 cursed Ranger items
  • 28-page illustrated catalog and 28-page printer-friendly catalog
  • 50 illustrated item cards on 13 printable pages
  • Equal-chance d100 item table

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Example items

Sunspoor Dial

Sunspoor Dial

While holding the dial, when a creature affected by your Hunter's Mark moves while within 120 feet of you, each space it leaves bears an orange footprint for 6 seconds, including underwater. The prints show its direction of travel and are visible only to you, even in Darkness, when you have an unobstructed view of them. They shed no light. Teleportation leaves prints only at departure and arrival. Prints already created remain visible for their duration if you stow the dial.

Curse. Seeing one of the dial's magical prints curses you. While cursed, your movement leaves the same prints for 6 seconds, visible to every creature with an unobstructed view, even in Darkness. They show your direction and most recent position, including while you are Invisible, and appear even when you aren't carrying the dial. You cannot voluntarily end Attunement. Remove Curse ends the curse on you and your Attunement.

Branch-Bender's Cord

Branch-Bender's Cord

Spend 1 minute tying the cord around an unoccupied branch of a living, nonmagical tree. The branch must be no more than 20 feet long and 1 foot thick. Bend it up to 90 degrees into a position you choose; it holds that position for 1 hour, retaining its ordinary strength and supporting capacity. It moves slowly during the minute and cannot strike a creature. Removing the cord ends the effect. Whenever the effect ends, the branch slowly straightens over 1 minute. Once used, this property is unavailable until the next dawn.

Curse. Bending a branch curses you. While cursed, you have Disadvantage on Strength checks to break wood or escape restraints made of living plants. You cannot voluntarily end Attunement. Remove Curse ends the curse on you and your Attunement.

Old Summer's Pollen Tin

Old Summer's Pollen Tin

As a Magic action, scatter the pollen across a 5-foot square of ground within reach. For 1 hour, you can see impressions of every footprint made there during the hour before you scattered the pollen, in the order they were made. Prints erased before the pollen was scattered appear as faint outlines. You learn no creature identities. The scattered pollen becomes ordinary dust when its effect ends. Once used, this property is unavailable until the next dawn, when the tin refills.

Curse. Revealing the prints curses you. While cursed, you leave a visible trail of golden pollen on any ground you touch while moving. That pollen remains for 1 hour. Pass without Trace prevents you from leaving new pollen. You cannot voluntarily end Attunement. Remove Curse ends the curse on you and your Attunement.

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